


It gives you safe rooms but is linear, so they become nowhere nearly as impactful. It’s asking you to manage your items, but gives you loads of health and ammo. The core of Resident Evil 3 is antithetical to the design systems it borrows. The action isn’t bad, but you never have to worry about ammo, there are lots of zombies and open spaces, and save rooms fit into the linear level design. Sadly the same cannot be said for Resident Evil 3. It uses the same systems and UI, but to not as effective a goal as Resident Evil 2. Because RE 3 relies on action instead of survival horror the pre-established systems it uses from its predecessor don’t fit the bill. The way the game works feeds into what it asks you to do as a player – the design is unified. The ‘survival’ aspect comes with forward thinking – you need to keep an account of amount of ammo and health items you have, the locations of safe rooms and item boxes, where the zombies are, and what you have in your inventory. There aren’t many zombies, but tight hallways mean you always need to be prepared and remember the rooms you left them in. Playing smart means you shouldn’t feel like you have no chance of surviving due to low health and ammo, but you need to consider it. The zombie placement, item and ammo availability, backtracking, and puzzles. Resident Evil 2 adopts the same ideas as the original. Both these games encourage item management, weaving in and around enemies, and not always killing every zombie you see. Handling the Mechanicsīoth Resident Evil Remakes adopt the same core mechanics and gameplay loop of “survival-horror”. Everything revolves around him, and it works to great effect. Then there’s Nemesis, his role as the stories nucleus is brilliant. Jill isn’t a blank canvas like the others, and she has much more chemistry with her counterpart Carlos. Which is why, to me, Resident Evil 3 edges out Resident Evil 2 in terms of its narrative.

Those two really rely on other more intersting characters to keep everything feeling fresh. X isn’t quite the same narrative force as Nemesis he’s still a primary antagonist for both Leon and Claire.
